groff 1.23.0 added .MR to its -man macro package. The NEWS file states
that the inclusion of the macro "was prompted by its introduction to
Plan 9 from User Space's troff in August 2020." From d32deab it seems
that the name for Plan 9 from User Space's implementation was suggested
by groff maintainer G. Brandon Robinson.
Not sure if the intention was to make these definitions compatible, but
it would be nice if they were.
Currently, Plan 9 from User Space's .MR expects its second argument to
be parenthesized. groff's .MR does not. This results in extra
parentheses appearing in manual references when viewing Plan 9 from User
Space's manual pages on a system using groff.
92 lines
2.2 KiB
Groff
92 lines
2.2 KiB
Groff
.TH UTF 7
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.SH NAME
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UTF, Unicode, ASCII, rune \- character set and format
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.SH DESCRIPTION
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The Plan 9 character set and representation are
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based on the Unicode Standard and on the ISO multibyte
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.SM UTF-8
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encoding (Universal Character
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Set Transformation Format, 8 bits wide).
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The Unicode Standard represents its characters in 16
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bits;
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.SM UTF-8
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represents such
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values in an 8-bit byte stream.
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Throughout this manual,
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.SM UTF-8
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is shortened to
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.SM UTF.
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.PP
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In Plan 9, a
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.I rune
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is a 16-bit quantity representing a Unicode character.
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Internally, programs may store characters as runes.
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However, any external manifestation of textual information,
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in files or at the interface between programs, uses a
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machine-independent, byte-stream encoding called
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.SM UTF.
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.PP
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.SM UTF
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is designed so the 7-bit
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.SM ASCII
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set (values hexadecimal 00 to 7F),
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appear only as themselves
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in the encoding.
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Runes with values above 7F appear as sequences of two or more
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bytes with values only from 80 to FF.
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.PP
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The
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.SM UTF
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encoding of the Unicode Standard is backward compatible with
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.SM ASCII\c
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:
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programs presented only with
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.SM ASCII
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work on Plan 9
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even if not written to deal with
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.SM UTF,
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as do
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programs that deal with uninterpreted byte streams.
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However, programs that perform semantic processing on
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.SM ASCII
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graphic
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characters must convert from
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.SM UTF
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to runes
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in order to work properly with non-\c
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.SM ASCII
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input.
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See
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.MR rune 3 .
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.PP
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Letting numbers be binary,
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a rune x is converted to a multibyte
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.SM UTF
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sequence
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as follows:
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.PP
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01. x in [00000000.0bbbbbbb] → 0bbbbbbb
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.br
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10. x in [00000bbb.bbbbbbbb] → 110bbbbb, 10bbbbbb
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.br
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11. x in [bbbbbbbb.bbbbbbbb] → 1110bbbb, 10bbbbbb, 10bbbbbb
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.br
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.PP
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Conversion 01 provides a one-byte sequence that spans the
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.SM ASCII
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character set in a compatible way.
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Conversions 10 and 11 represent higher-valued characters
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as sequences of two or three bytes with the high bit set.
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Plan 9 does not support the 4, 5, and 6 byte sequences proposed by X-Open.
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When there are multiple ways to encode a value, for example rune 0,
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the shortest encoding is used.
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.PP
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In the inverse mapping,
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any sequence except those described above
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is incorrect and is converted to rune hexadecimal 0080.
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.SH "SEE ALSO"
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.MR ascii 1 ,
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.MR tcs 1 ,
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.MR rune 3 ,
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.IR "The Unicode Standard" .
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