Add drawsetlabel(Display*, char*).
Turn window destruction into "hangup" note. Fix (?) snarf buffer management. Add latin1 keyboard translation.
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@@ -219,7 +219,7 @@ struct RGB
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*
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* given char c, Subfont *f, Fontchar *i, and Point p, one says
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* i = f->info+c;
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* draw(b, Rect(p.x+i->left, p.y+i->top,
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* void(b, Rect(p.x+i->left, p.y+i->top,
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* p.x+i->left+((i+1)->x-i->x), p.y+i->bottom),
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* color, f->bits, Pt(i->x, i->top));
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* p.x += i->width;
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@@ -336,6 +336,7 @@ extern int writeimage(int, Image*, int);
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extern Image* namedimage(Display*, char*);
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extern int nameimage(Image*, char*, int);
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extern Image* allocimagemix(Display*, u32int, u32int);
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extern int drawsetlabel(Display*, char*);
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/*
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* Colors
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@@ -529,3 +530,4 @@ void drawtopwindow(void);
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*/
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int _drawmsgread(Display*, void*, int);
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int _drawmsgwrite(Display*, void*, int);
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int _latin1(Rune*, int);
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